Improving your universal script walkspeed setup
I've been messing around with a universal script walkspeed lately, and honestly, it's one of those things that seems incredibly simple until you actually try to implement it across different games or environments. If you've ever felt like your character is moving through molasses, you know exactly why people go looking for a way to tweak these settings. It's about more than just moving faster; it's about making the entire gameplay experience feel responsive and snappy rather than sluggish and clunky. ...